Interface for 4D vectors#
4D vectors of all backends have the following attributes, properties, and methods.
For the momentum synonyms, see Interface for 4D momentum.
- class vector._methods.VectorProtocolLorentz#
- property temporal: Temporal#
Container of temporal coordinates, for use in dispatching to compute functions or to identify coordinate system with
isinstance.
- property t: Any#
The Cartesian \(t\) (time) coordinate of the vector or every vector in the array.
If \(t\) is derived from \(\tau\), it is not allowed to be
NaN.t = sqrt(max(copysign(tau**2, tau) + mag**2, 0))
- property t2: Any#
The Cartesian \(t\) (time) coordinate squared of the vector or every vector in the array.
If \(t^2\) is derived from \(\tau\), it is not allowed to be negative.
t2 = max(copysign(tau**2, tau) + mag**2, 0)
- property tau: Any#
The Lorentz magnitude \(\tau\) (proper time) of the vector or every vector in the array.
If \(\tau\) is derived from \(t\), spacelike vectors are represented by negative proper times.
tau = copysign(sqrt(abs(t**2 - mag**2)), t**2 - mag**2)
- property tau2: Any#
The Lorentz magnitude \(\tau\) (proper time) squared of the vector or every vector in the array.
tau2 = t**2 - mag**2
- property beta: Any#
The speed(s) of the Lorentz vector or array of vectors, in which lightlike vectors have
beta == 1.
- property gamma: Any#
The time dilation/length contraction factor(s) of the Lorentz vector or array of vectors: \(t/\tau\).
- property rapidity: Any#
The rapidity relative to the longitudinal axis of the Lorentz vector or array of vectors.
0.5 * log((t + z) / (t - z))
- deltaRapidityPhi(other: VectorProtocolLorentz) Any#
Sum in quadrature of
vector._methods.VectorProtocolPlanar.deltaphi()and the difference invector._methods.VectorProtocolLorentz.rapidityof the two vectors:\[\Delta R_{\mbox{rapidity}} = \sqrt{\Delta\phi^2 + \Delta \mbox{rapidity}^2}\]
- deltaRapidityPhi2(other: VectorProtocolLorentz) Any#
Square of the sum in quadrature of
vector._methods.VectorProtocolPlanar.deltaphi()and the difference invector._methods.VectorProtocolLorentz.rapidityof the two vectors:\[\Delta R_{\mbox{rapidity}} = \Delta\phi^2 + \Delta \mbox{rapidity}^2\]
- scale4D(factor: Any) SameVectorType#
Same as
scale.
- property neg4D: SameVectorType#
Same as multiplying by -1.
- boost_p4(p4: VectorProtocolLorentz) SameVectorType#
Boosts the vector or array of vectors in a direction and magnitude given by the 4D vector or array of vectors
p4.This function is equivalent to but more numerically stable than
boost_beta3(p4.to_beta3())
where
vector._methods.VectorProtocolLorentz.to_beta3()converts a 4D Lorentz vector into a 3D velocity (in which lightlike velocities havemag == 1).Note that
v.boost_p4(v)does not boost into the center-of-mass (CM) frame ofv; it boosts away from its CM frame. Neither doesv.boost_p4(-v), since that negates the time component ofvas well.To boost to the center-of-mass frame of a vector
v, usevector._methods.VectorProtocolLorentz.boostCM_of_p4(). For instance,v.boostCM_of_p4(v)is guaranteed to have spatial components close to zero and a temporal component close tov.tau.
- boost_beta3(beta3: VectorProtocolSpatial) SameVectorType#
Boosts the vector or array of vectors in a direction and magnitude given by the 3D velocity or array of velocity vectors
beta3.Note that
v.boost_beta3(v.to_beta3())does not boost into the center-of-mass (CM) frame ofv; it boosts away from its CM frame. Neither doesv.boost_beta3((-v).to_beta3()), since that negates the time component ofvas well. On the other hand,v.boost_beta3(-(v.to_beta3()))would boost to the center-of-mass frame.However, there’s a function for that:
vector._methods.VectorProtocolLorentz.boostCM_of_beta3()is explicit about boosting to a center-of-mass (CM) frame and it handles the negative sign for you:v.boostCM_of_beta3(v.to_beta3())is guaranteed to have spatial components close to zero and a temporal component close tov.tau.
- boost(booster: VectorProtocolSpatial | VectorProtocolLorentz) SameVectorType#
Boosts the vector or array of vectors using the 3D or 4D
booster.If
boosteris 3D, it is interpreted as a velocity (in which lightlike velocities havemag == 1) andvector._methods.VectorProtocolLorentz.boost_beta3()is called.If
boosteris 4D, it is interpreted as a Lorentz vector andvector._methods.VectorProtocolLorentz.boost_p4()is called.Note that
v.boost(v)does not boost into the center-of-mass (CM) frame ofv; it boosts away from its CM frame. Neither doesv.boost(-v), since that negates the time component ofvas well.To boost to the center-of-mass frame of a vector
v, usevector._methods.VectorProtocolLorentz.boostCM_of(). For instance,v.boostCM_of(v)is guaranteed to have spatial components close to zero and a temporal component close tov.tau.
- boostCM_of_p4(p4: VectorProtocolLorentz) SameVectorType#
Boosts the vector or array of vectors to the center-of-mass (CM) frame of the 4D vector or array of vectors
p4.This function is equivalent to but more numerically stable than
boostCM_of_beta3(p4.to_beta3())
Note that
v.boostCM_of_p4(v)is guaranteed to have spatial components close to zero and a temporal component close tov.tau.
- boostCM_of_beta3(beta3: VectorProtocolSpatial) SameVectorType#
Boosts the vector or array of vectors to the center-of-mass (CM) frame of the 3D velocity or array of velocity vectors
beta3.Note that
v.boostCM_of_beta3(v.to_beta3())is guaranteed to have spatial components close to zero and a temporal component close tov.tau.
- boostCM_of(booster: VectorProtocolSpatial | VectorProtocolLorentz) SameVectorType#
Boosts the vector or array of vectors to the center-of-mass (CM) frame of the 3D or 4D
booster.If
boosteris 3D, it is interpreted as a velocity (in which lightlike velocities havemag == 1) andvector._methods.VectorProtocolLorentz.boostCM_of_beta3()is called.If
boosteris 4D, it is interpreted as a Lorentz vector andvector._methods.VectorProtocolLorentz.boostCM_of_p4()is called.Note that
v.boostCM_of(v)is guaranteed to have spatial components close to zero and a temporal component close tov.tau.
- boostX(beta: Any | None = None, gamma: Any | None = None) SameVectorType#
Boosts the vector or array of vectors in the \(x\) direction by a speed
beta(in which lightlike boosts havebeta == 1) or time dilation/length contraction factorgamma.Either
betaxorgammamust be specified, not both or neither.If
betaorgammais negative, it is taken as a boost in the \(-x\) direction.
- boostY(beta: Any | None = None, gamma: Any | None = None) SameVectorType#
Boosts the vector or array of vectors in the \(y\) direction by a speed
beta(in which lightlike boosts havebeta == 1) or time dilation/length contraction factorgamma.Either
betaxorgammamust be specified, not both or neither.If
betaorgammais negative, it is taken as a boost in the \(-y\) direction.
- boostZ(beta: Any | None = None, gamma: Any | None = None) SameVectorType#
Boosts the vector or array of vectors in the \(z\) direction by a speed
beta(in which lightlike boosts havebeta == 1) or time dilation/length contraction factorgamma.Either
betaxorgammamust be specified, not both or neither.If
betaorgammais negative, it is taken as a boost in the \(-z\) direction.
- transform4D(obj: TransformProtocol4D) SameVectorType#
Arbitrarily transforms the vector(s) by
obj["xx"] obj["xy"] obj["xz"] obj["xt"] obj["yx"] obj["yy"] obj["yz"] obj["yt"] obj["zx"] obj["zy"] obj["zz"] obj["zt"] obj["tx"] obj["ty"] obj["tz"] obj["tt"]
There is no restriction on the type of
obj; it just has to provide those components (which can be arrays if the vectors are in an array).
- to_beta3() VectorProtocolSpatial#
Converts the 4D Lorentz vector or array of vectors into a 3D velocity vector or array of vectors, in which lightlike velocities have
mag == 1.
- is_timelike(tolerance: Any = 0) Any#
Returns True if the vector or a vector in the array is pointing in a timelike direction,
t**2 > mag**2, False otherwise.The
toleranceis in units oftandmag. Note thatthe default
toleranceforvector._methods.VectorProtocolLorentz.is_timelike()is0the default
toleranceforvector._methods.VectorProtocolLorentz.is_spacelike()is0the default
toleranceforvector._methods.VectorProtocolLorentz.is_lightlike()is1e-5
If you want to use these methods to divide space-time into non-overlapping regions (the light-cone), use the same
tolerancefor each.
- is_spacelike(tolerance: Any = 0) Any#
Returns True if the vector or a vector in the array is pointing in a spacelike direction,
t**2 < mag**2, False otherwise.The
toleranceis in units oftandmag. Note thatthe default
toleranceforvector._methods.VectorProtocolLorentz.is_timelike()is0the default
toleranceforvector._methods.VectorProtocolLorentz.is_spacelike()is0the default
toleranceforvector._methods.VectorProtocolLorentz.is_lightlike()is1e-5
If you want to use these methods to divide space-time into non-overlapping regions (the light-cone), use the same
tolerancefor each.
- is_lightlike(tolerance: Any = 1e-05) Any#
Returns True if the vector or a vector in the array is pointing in a lightlike direction,
t**2 == mag**2, False otherwise.The
toleranceis in units oftandmag. Note thatthe default
toleranceforvector._methods.VectorProtocolLorentz.is_timelike()is0the default
toleranceforvector._methods.VectorProtocolLorentz.is_spacelike()is0the default
toleranceforvector._methods.VectorProtocolLorentz.is_lightlike()is1e-5
If you want to use these methods to divide space-time into non-overlapping regions (the light-cone), use the same
tolerancefor each.
- add(other: VectorProtocol) VectorProtocol#
Sum of
selfandother.This method is equivalent to the
+operator.
- property azimuthal: Azimuthal#
Container of azimuthal coordinates, for use in dispatching to compute functions or to identify coordinate system with
isinstance.
- property costheta: Any#
The \(\cos\theta\) coordinate of the vector or every vector in the array (has the same sign as \(z\)).
- property cottheta: Any#
The \(\cot\theta\) coordinate of the vector or every vector in the array (has the same sign as \(z\)).
- cross(other: VectorProtocolSpatial) VectorProtocolSpatial#
The 3D cross-product of
selfwithother.Even if
selforotheris 4D, the resulting vector(s) is/are 3D.
- deltaR(other: VectorProtocolSpatial | VectorProtocolLorentz) Any#
Sum in quadrature of
vector._methods.VectorProtocolPlanar.deltaphi()andvector._methods.VectorProtocolSpatial.deltaeta():\[\Delta R = \sqrt{\Delta\phi^2 + \Delta\eta^2}\]
- deltaR2(other: VectorProtocolSpatial | VectorProtocolLorentz) Any#
Square of the sum in quadrature of
vector._methods.VectorProtocolPlanar.deltaphi()andvector._methods.VectorProtocolSpatial.deltaeta():\[\Delta R^2 = \Delta\phi^2 + \Delta\eta^2\]
- deltaangle(other: VectorProtocolSpatial | VectorProtocolLorentz) Any#
Angle in 3D space between
selfandother, which is always positive, between \(0\) and \(\pi\).
- deltaeta(other: VectorProtocolSpatial | VectorProtocolLorentz) Any#
Signed difference in \(\eta\) of
selfminusother.
- deltaphi(other: VectorProtocol) Any#
Signed difference in \(\phi\) of
selfminusother(in radians).
- dot(other: VectorProtocol) Any#
Vector dot product of
selfwithother.This method is equivalent to the
@operator.
- equal(other: VectorProtocol) Any#
Returns True if
selfis exactly equal toother(possibly for arrays of vectors), False otherwise.This method is equivalent to the
==operator.Typically, you’ll want to check
vector._methods.VectorProtocol.isclose()to allow for numerical errors.
- property eta: Any#
The pseudorapidity \(\eta\) coordinate of the vector or every vector in the array (in radians, always between \(0\) (\(+z\)) and \(\pi\) (\(-z\))).
- is_antiparallel(other: VectorProtocol, tolerance: Any = 1e-05) Any#
Returns True if
selfandotherare pointing in opposite directions (i.e. dot product is nearly-abs(self) * abs(other)).The
toleranceis measured in units of \(\cos(\Delta\alpha)\) where \(\Delta\alpha\) isself.deltaangle(other).
- is_parallel(other: VectorProtocol, tolerance: Any = 1e-05) Any#
Returns True if
selfandotherare pointing in the same direction (i.e. not “antiparallel”; dot product is nearlyabs(self) * abs(other)).The
toleranceis measured in units of \(\cos(\Delta\alpha)\) where \(\Delta\alpha\) isself.deltaangle(other).
- is_perpendicular(other: VectorProtocol, tolerance: Any = 1e-05) Any#
Returns True if
selfandotherare pointing in perpendicular directions (i.e. dot product is nearly0).The
toleranceis measured in units of \(\cos(\Delta\alpha)\) where \(\Delta\alpha\) isself.deltaangle(other).
- isclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any#
Returns True if
selfis approximately equal toother(possibly for arrays of vectors), False otherwise.The relative tolerance (
rtol) and absolute tolerance (atol) are interpreted as innp.isclose:close_enough = abs(self - other) <= atol + rtol * abs(other)
- like(other: VectorProtocol) VectorProtocol#
Projects the vector into the geometric coordinates of the other vector.
Value(s) of \(0\) is/are imputed while transforming vector from a lower geometric dimension to a higher geometric dimension.
vec_4d + vec_3d.like(vec_4d)
For more flexibility (passing new coordinate values), see
vector._methods.Vector2D.to_Vector3D(),vector._methods.Vector2D.to_Vector4D(), andvector._methods.Vector3D.to_Vector4D(), which can be used as:vec_2d.to_Vector3D(z=3.0) vec_2d.to_Vector4D(z=3.0, t=4.0) vec_3d.to_Vector4D(t=4.0)
- property longitudinal: Longitudinal#
Container of longitudinal coordinates, for use in dispatching to compute functions or to identify coordinate system with
isinstance.
- property mag: Any#
The magnitude of the vector(s) in 3D (not including any temporal parts).
- property mag2: Any#
The magnitude-squared of the vector(s) in 3D (not including any temporal parts).
- property neg2D: SameVectorType#
Returns vector(s) with the 2D part negated, not affecting any longitudinal or temporal parts.
- property neg3D: SameVectorType#
Returns vector(s) with the 3D part negated, not affecting any longitudinal or temporal parts.
- not_equal(other: VectorProtocol) Any#
Returns False if
selfis exactly equal toother(possibly for arrays of vectors), True otherwise.This method is equivalent to the
!=operator.Typically, you’ll want to check
vector._methods.VectorProtocol.isclose()to allow for numerical errors.
- property phi: Any#
The polar \(\phi\) coordinate of the vector or every vector in the array (in radians, always between \(-\pi\) and \(\pi\)).
- property rho: Any#
The polar \(\rho\) coordinate of the vector or every vector in the array.
This is also the magnitude of the 2D azimuthal part of the vector (not including any longitudinal or temporal parts).
- property rho2: Any#
The polar \(\rho\) coordinate squared of the vector or every vector in the array.
- rotateX(angle: Any) SameVectorType#
Rotates the vector(s) by a given
angle(in radians) around the \(x\) axis.Note that the
anglecan be an array with the same length as the vectors, if the vectors are in an array.
- rotateY(angle: Any) SameVectorType#
Rotates the vector(s) by a given
angle(in radians) around the \(y\) axis.Note that the
anglecan be an array with the same length as the vectors, if the vectors are in an array.
- rotateZ(angle: Any) SameVectorType#
Rotates the vector(s) by a given
angle(in radians) around the longitudinal axis.Note that the
anglecan be an array with the same length as the vectors, if the vectors are in an array.
- rotate_axis(axis: VectorProtocolSpatial, angle: Any) SameVectorType#
Rotates the vector(s) by a given
angle(in radians) around the axis indicated by another vector,axis. The magnitude ofaxisis ignored.Note that the
axisandanglecan be arrays with the same length as the vectors, if the vectors are in an array.
- rotate_euler(phi: Any, theta: Any, psi: Any, order: str = 'zxz') SameVectorType#
Rotates the vector(s) by three given angles:
phi,theta, andpsi(in radians). Theorderstring determines which axis each rotation is applied around:"zxz","xyx","yzy","zyz","xzx", and"yxy"are proper Euler angles"zxz","xyx","yzy","zyz","xzx", and"yxy"are Tait-Bryan angles (seevector._methods.VectorProtocolSpatial.rotate_nautical())
The names
phi,theta, andpsiagree with Wikipedia’s terminology, and both the names and order agree with ROOT’s Math::EulerAngles. The defaultorder = "zxz"is also ROOT’s convention.Note that the angles can be arrays with the same lengths as the vectors, if the vectors are in an array.
- rotate_nautical(yaw: Any, pitch: Any, roll: Any) SameVectorType#
Rotates the vector(s) by three given angles:
yaw,pitch, androll(in radians). These are Tait-Bryan angles often used for boats and planes (see this lesson and this lesson).This function is entirely equivalent to
rotate_euler(roll, pitch, yaw, order="zyx")
Note that the angles can be arrays with the same lengths as the vectors, if the vectors are in an array.
- rotate_quaternion(u: Any, i: Any, j: Any, k: Any) SameVectorType#
Rotates the vector(s) by four angles as quaternion coefficients (in radians). Four angles are sometimes preferred over three because the latter has a pathology known as “gimbal lock.”
This function follows the same conventions as ROOT’s Math::Quaternion.
Note that the angles can be arrays with the same lengths as the vectors, if the vectors are in an array.
- scale(factor: Any) SameVectorType#
Returns vector(s) scaled by a
factor, changing the length(s) but not the direction(s).This method is equivalent to the
*operator.
- scale2D(factor: Any) SameVectorType#
Returns vector(s) with the 2D part scaled by a
factor, not affecting any longitudinal or temporal parts.
- scale3D(factor: Any) SameVectorType#
Returns vector(s) with the 3D part scaled by a
factor, not affecting any longitudinal or temporal parts.
- subtract(other: VectorProtocol) VectorProtocol#
Difference of
selfminusother.This method is equivalent to the
-operator.
- property theta: Any#
The spherical \(\theta\) coordinate (polar angle) of the vector or every vector in the array (in radians, always between \(0\) (\(+z\)) and \(\pi\) (\(-z\))).
- to_2D() VectorProtocolPlanar#
Projects this vector/these vectors onto azimuthal coordinates only.
Alias for
vector._methods.VectorProtocol.to_Vector2D().
- to_3D() VectorProtocolSpatial#
Projects this vector/these vectors onto azimuthal and longitudinal coordinates only.
If 2D, a default \(z\) component of \(0\) is imputed.
The longitudinal coordinate can be passed as a named argument.
Alias for
vector._methods.VectorProtocol.to_Vector3D().
- to_4D() VectorProtocolLorentz#
Projects this vector/these vectors onto azimuthal, longitudinal, and temporal coordinates.
If 3D, a default \(t\) component of \(0\) is imputed.
If 2D, a \(z\) component of \(0\) is imputed along with a default \(t\) component of \(0\).
The longitudinal and temporal coordinates can be passed as named arguments.
Alias for
vector._methods.VectorProtocol.to_Vector4D().
- to_Vector2D() VectorProtocolPlanar#
Projects this vector/these vectors onto azimuthal coordinates only.
- to_Vector3D() VectorProtocolSpatial#
Projects this vector/these vectors onto azimuthal and longitudinal coordinates only.
If 2D, a default \(z\) component of \(0\) is imputed.
The longitudinal coordinate can be passed as a named argument.
- to_Vector4D() VectorProtocolLorentz#
Projects this vector/these vectors onto azimuthal, longitudinal, and temporal coordinates.
If 3D, a default \(t\) component of \(0\) is imputed.
If 2D, a \(z\) component of \(0\) is imputed along with a default \(t\) component of \(0\).
The longitudinal and temporal coordinates can be passed as named arguments.
- to_ptphi() VectorProtocolPlanar#
Converts to \(pt\)-\(\phi\) coordinates, possibly eliminating dimensions with a projection.
- to_ptphieta() VectorProtocolSpatial#
Converts to \(pt\)-\(\phi\)-\(\eta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(eta\) coordinate can be passed as a named argument.
- to_ptphietaenergy() VectorProtocolLorentz#
Converts to \(pt\)-\(\phi\)-\(\eta\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(energy\) coordinates can be passed as a named argument.
- to_ptphietamass() VectorProtocolLorentz#
Converts to \(pt\)-\(\phi\)-\(\theta\)-\(mass\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(mass\) coordinates can be passed as a named argument.
- to_ptphipz() VectorProtocolSpatial#
Converts to \(pt\)-\(\phi\)-\(pz\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(pz\) coordinate can be passed as a named argument.
- to_ptphipzenergy() VectorProtocolLorentz#
Converts to \(pt\)-\(\phi\)-\(pz\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(pz\) and \(energy\) coordinates can be passed as a named argument.
- to_ptphipzmass() VectorProtocolLorentz#
Converts to \(pt\)-\(\phi\)-\(pz\)-\(mass\) coordinates, possibly imputing dimensions with a projection.
The \(pz\) and \(mass\) coordinates can be passed as a named argument.
- to_ptphitheta() VectorProtocolSpatial#
Converts to \(pt\)-\(\phi\)-\(\theta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(theta\) coordinate can be passed as a named argument.
- to_ptphithetaenergy() VectorProtocolLorentz#
Converts to \(pt\)-\(\phi\)-\(\theta\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(energy\) coordinates can be passed as a named argument.
- to_ptphithetamass() VectorProtocolLorentz#
Converts to \(pt\)-\(\phi\)-\(\theta\)-\(mass\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(mass\) coordinates can be passed as a named argument.
- to_pxpy() VectorProtocolPlanar#
Converts to \(px\)-\(py\) coordinates, possibly eliminating dimensions with a projection.
- to_pxpyeta() VectorProtocolSpatial#
Converts to \(px\)-\(py\)-\(\eta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(eta\) coordinate can be passed as a named argument.
- to_pxpyetaenergy() VectorProtocolLorentz#
Converts to \(px\)-\(py\)-\(\eta\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(energy\) coordinates can be passed as a named argument.
- to_pxpyetamass() VectorProtocolLorentz#
Converts to \(px\)-\(py\)-\(\eta\)-\(mass\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(mass\) coordinates can be passed as a named argument.
- to_pxpypz() VectorProtocolSpatial#
Converts to \(px\)-\(py\)-\(pz\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(pz\) coordinate can be passed as a named argument.
- to_pxpypzenergy() VectorProtocolLorentz#
Converts to \(px\)-\(py\)-\(pz\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(pz\) and \(energy\) coordinates can be passed as a named argument.
- to_pxpypzmass() VectorProtocolLorentz#
Converts to \(px\)-\(py\)-\(pz\)-\(mass\) coordinates, possibly imputing dimensions with a projection.
The \(pz\) and \(mass\) coordinates can be passed as a named argument.
- to_pxpytheta() VectorProtocolSpatial#
Converts to \(px\)-\(py\)-\(\theta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(theta\) coordinate can be passed as a named argument.
- to_pxpythetaenergy() VectorProtocolLorentz#
Converts to \(px\)-\(py\)-\(\theta\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(energy\) coordinates can be passed as a named argument.
- to_pxpythetamass() VectorProtocolLorentz#
Converts to \(px\)-\(py\)-\(\theta\)-\(energy\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(mass\) coordinates can be passed as a named argument.
- to_rhophi() VectorProtocolPlanar#
Converts to \(\rho\)-\(\phi\) coordinates, possibly eliminating dimensions with a projection.
- to_rhophieta() VectorProtocolSpatial#
Converts to \(\rho\)-\(\phi\)-\(\eta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(eta\) coordinate can be passed as a named argument.
- to_rhophietat() VectorProtocolLorentz#
Converts to \(\rho\)-\(\phi\)-\(\eta\)-\(t\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(t\) coordinates can be passed as a named argument.
- to_rhophietatau() VectorProtocolLorentz#
Converts to \(\rho\)-\(\phi\)-\(\eta\)-\(\tau\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(tau\) coordinates can be passed as a named argument.
- to_rhophitheta() VectorProtocolSpatial#
Converts to \(\rho\)-\(\phi\)-\(\theta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(theta\) coordinate can be passed as a named argument.
- to_rhophithetat() VectorProtocolLorentz#
Converts to \(\rho\)-\(\phi\)-\(\theta\)-\(t\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(t\) coordinates can be passed as a named argument.
- to_rhophithetatau() VectorProtocolLorentz#
Converts to \(\rho\)-\(\phi\)-\(\theta\)-\(\tau\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(tau\) coordinates can be passed as a named argument.
- to_rhophiz() VectorProtocolSpatial#
Converts to \(\rho\)-\(\phi\)-\(z\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(z\) coordinate can be passed as a named argument.
- to_rhophizt() VectorProtocolLorentz#
Converts to \(\rho\)-\(\phi\)-\(z\)-\(t\) coordinates, possibly imputing dimensions with a projection.
The \(z\) and \(t\) coordinates can be passed as a named argument.
- to_rhophiztau() VectorProtocolLorentz#
Converts to \(\rho\)-\(\phi\)-\(z\)-\(\tau\) coordinates, possibly imputing dimensions with a projection.
The \(z\) and \(tau\) coordinates can be passed as a named argument.
- to_xy() VectorProtocolPlanar#
Converts to \(x\)-\(y\) coordinates, possibly eliminating dimensions with a projection.
- to_xyeta() VectorProtocolSpatial#
Converts to \(x\)-\(y\)-\(\eta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(eta\) coordinate can be passed as a named argument.
- to_xyetat() VectorProtocolLorentz#
Converts to \(x\)-\(y\)-\(\eta\)-\(t\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(t\) coordinates can be passed as a named argument.
- to_xyetatau() VectorProtocolLorentz#
Converts to \(x\)-\(y\)-\(\eta\)-\(\tau\) coordinates, possibly imputing dimensions with a projection.
The \(eta\) and \(tau\) coordinates can be passed as a named argument.
- to_xytheta() VectorProtocolSpatial#
Converts to \(x\)-\(y\)-\(\theta\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(theta\) coordinate can be passed as a named argument.
- to_xythetat() VectorProtocolLorentz#
Converts to \(x\)-\(y\)-\(\theta\)-\(t\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(t\) coordinates can be passed as a named argument.
- to_xythetatau() VectorProtocolLorentz#
Converts to \(x\)-\(y\)-\(\theta\)-\(\tau\) coordinates, possibly imputing dimensions with a projection.
The \(theta\) and \(tau\) coordinates can be passed as a named argument.
- to_xyz() VectorProtocolSpatial#
Converts to \(x\)-\(y\)-\(z\) coordinates, possibly eliminating or imputing dimensions with a projection.
The \(z\) coordinate can be passed as a named argument.
- to_xyzt() VectorProtocolLorentz#
Converts to \(x\)-\(y\)-\(z\)-\(t\) coordinates, possibly imputing dimensions with a projection.
The \(z\) and \(t\) coordinates can be passed as a named argument.
- to_xyztau() VectorProtocolLorentz#
Converts to \(x\)-\(y\)-\(z\)-\(\tau\) coordinates, possibly imputing dimensions with a projection.
The \(z\) and \(tau\) coordinates can be passed as a named argument.
- transform2D(obj: TransformProtocol2D) SameVectorType#
Arbitrarily transforms the vector(s) by
obj["xx"] obj["xy"] obj["yx"] obj["yy"]
leaving any longitudinal or temporal coordinates unchanged. There is no restriction on the type of
obj; it just has to provide those components (which can be arrays if the vectors are in an array).
- transform3D(obj: TransformProtocol3D) SameVectorType#
Arbitrarily transforms the vector(s) by
obj["xx"] obj["xy"] obj["xz"] obj["yx"] obj["yy"] obj["yz"] obj["zx"] obj["zy"] obj["zz"]
leaving any temporal coordinate unchanged. There is no restriction on the type of
obj; it just has to provide those components (which can be arrays if the vectors are in an array).
- unit() SameVectorType#
Returns vector(s) normalized to unit length, which is rho == 1 for 2D vectors, mag == 1 for 3D vectors, and tau == 1 for 4D vectors.
- property x: Any#
The Cartesian \(x\) coordinate of the vector or every vector in the array.
- property y: Any#
The Cartesian \(y\) coordinate of the vector or every vector in the array.
- property z: Any#
The Cartesian \(z\) coordinate of the vector or every vector in the array.